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DLC March Flames of. Chapter June Blackwood. DLC November Deadlands. Cataclysts Rise Uncover a deadly new plot as the Waking Flame and their infernal cataclyst device transform Daedra into unstoppable Incarnates. These are not spells you cast, but things you have invented. Healing might be a salve you create.

Fly may be a pair of wings. When selecting your power, you will transform it into a specific device and application. You can play your Mad Scientist as a tinkerer, a scientist, or engineer. As a Shaman, you will need a d8 Spirit and a d4 Faith. Faith is used to Activate your powers, with a Critical Failure resulting in a level of fatigue and cancellation of your active powers. Your Trappings are the performance of rituals.

These rituals can be performed outside of combat to make your soul open to instantly access powers in combat. But a key part of all of your Trappings is Chanting. If you are Silenced or try to Activate silently, you take a -2 Penalty to your Faith roll. As a mandatory follower of the Old Ways, you cannot use mass-produced items and definitely no Infernal Devices.

Violating the Old Ways causes a level of Fatigue. Using an Infernal Device means you suffer the effects of that Fatigue for 24 hours. Deadlands also provides 2 new Edges:. Deadlands also presents a handful new Powers for your characters. Agents are supposed to restrict their activities to the 37 States and Rangers to the 7 Territories.

Like with Arcane Backgrounds, they have pre-requisites, but come with burdens and advantages. But you start with a Gatling pistol, a badge, a monthly stipend. As an Agent, you are tasked with fighting the supernatural plaguing the US. As an Agent, you try to keep things on the down low. So its better to keep quiet and infiltrate. As you complete missions, the Marshall will roll a d20, with some bonuses based upon mission difficulty.

An 18 or higher means a promotion; a 22 or higher means a medal or commendation, which grants you an extra favor. Ranks go up to Grade 5 and an increase in pay. Depending on your Rank, you can also call in a Favor from the Agency. This represent some additional intelligence, man power firepower , or quietly removing an official whose been corrupted by the Reckoners. Once you hit Rank 3, you get a Mnemomizer.

But you can start with an Armored Duster, a long-armed rifle, a horse, and a badge. Where the Agents are more like spies, the Rangers are more para-military. Most of you are Field Rangers, patrolling to look for trouble, assigned to track down specific outlaws, or escorting groups.

Their pay, ranks, and favors are just like the Agents. The promotion mechanic works the same. Your character can either start the game Harrowed by taking the Edge or by taking a dirt nap and waking back up again. You also ignore the extra damage from called shots, except for head shots. You do not bleed out. Death can truly only happen if your brain is destroyed. If you take a dirt nap, the Marshal draws a card for each one of your ranks Novice, Seasoned, Veteran, etc.

But sometimes, you need the power of the evil spirit. By letting the devil out, you can add a d6 to all Trait and Damage rolls for the next five founds. But the Marshal gets to roll on the Dominion Table to figure out how much control that Manitou keeps. Once the Manitou takes full control, your character is permanently turned over to the Marshal. Your Harrowed is literally absorbing part of the weaker Manitou powering the beastie and you gain some of its powers.

While creatures, events, or powers may cause a fear reaction in Characters, Deadlands has a separate mechanic for regional or local Fear Levels. This represents the effects of unchecked forces of Supernatural Darkness in the area.

As the the Characters beat back these forces and word spreads of their heroics, then the Fear Level goes down. Fear Levels go from 0 to 6. That goes up by one until at Fear Level 6 it is a -4 Penalty.

Fear Levels also have visible or at least perceptible to the Characters and locals:. Former Battlefields automatically have a Fear Level 1 rank higher than the surrounding region.

Also, enemy practitioners of Black Magic get a boost to their spellcasting if their in a region with a Fear Level of 4 or higher. At a Fear Level , they get a free reroll for any failed Spellcasting roll.

At a Fear Level 6, they get a free reroll on all Spellcasting rolls. They must then tell the story of their heroism to a large gathering of the locals or get their story to be printed in the local press. The lead character must make a successful Performance or Persuasion roll, modified by the Fear Level penalty. Other characters can take Support Actions to give bonuses.

If the Storyteller has the Tale-Teller Edge and succeeds, she and each character who Supported her gains a Conviction. This d6 can ACE Explode too. You can only have one Conviction and it persists between sessions, unlike Bennies. There are special rules for these duels that last exactly 3 rounds.

The first step is each duelist gets a Hole Card, one playing card dealt face down. There are Edges that let you get more than one Hold Card. Then on the first round of the Duel, each duelist is dealt an Action Card, dealt face up.

With their Action, the duelist can Test the other or cast a spell. Bystanders can try to Support or Test the duelists, but it is bad form to so do openly or to be caught. If you succeed in a Test, making your opponent Distracted or Vulnerable, that condition ends to the end of the duel after the third round. A raise cannot Shake your opponent.

A raise lets you draw a new Hold Card and add it to your stash or force your opponent to randomly discard a Hold Card, unless he only has one.

A Critical Failure during a test means your opponent can draw an additional Hole Card. A second Action card is dealt and you can then perform another Test or Cast a Spell. No Action Cards are dealt at the start of the Third Round. Instead, both duelists reveal one Hole Card of their choice. This is because drawing first and killing your opponent is considered murder.

But drawing second and killing your opponent is an act of self-defense. Instead, you can go on Hold and attempt to Interrupt the duelist. If you get hit, you cannot make a Soak roll.

This book will present all new western Deadworld settings, new archetypes, weapons and zombies. As well as conversion notes for the Deadlands RPG. That means Texas Rangers and U. Deadlands Classic: The Collegium This sourcebook contains the history of the Collegium, located in everybody's favorite Maze boomtown, Gomorra.

It also details many of the important members of the association as well as their past and current inventions. Finally, we'll give you the scoop on their powerful new ally-whose name is sure to be familiar to any cowpoke West of the Pecos!

Deadlands Classic Folio Ease into your Tale-Tellin' with a set of journal pages specifically designed to complement your Deadlands Classic game! Contains 12 pages for your character stats, background, gear, mount, worst nightmare, maps, and Blessed, Harrowed, Huckster, and Shaman pages to note powers and effects.

Requires the Deadlands Classic game and we're mighty partial to our 20th Anniversary Edition version We'll tell you about the Butcher, the November Offensives, and wrap up more loose ends than a frayed los diablo tail! The hellish war that took place there has left them scarred for life. Those who returned to Earth are looking for a little peace and quiet. And woe to those who cross their paths! Hell on Earth Classic: Waste Warriors They walk the shattered streets alone, their only friend the scavenged bullets in their torn uniforms.

These are the warriors of Hell on Earth, and this is their aresenal. Waste Warriors includes martial arts rules, new equipment, updated combat rules, and a detailed history of the last days of the Last War! This book includes all sorts of new Templar powers, plus it reveals many of the order's most tightly held secrets. Black River, Bayou Vermillion, and the creepy Whateleys have joined forces! You know that can't be good! Besides information on this sinister conspiracy, Marshals will get their first hints of a major new force in the Weird West: the Cackler!

This book includes all sorts of new powers for junkers to weave into their wares, the skinny on tech spirits, plus lots of pre-built devices for heroes and Marshals to use in their games!

Hell on Earth Classic: Road Warriors This sourcebook gives players and Marshals the lowdown on the soldiers of the shattered highways of Hell on Earth. It includes details on all sorts of new rides, plus full rules for running brutal, tire-wrenching vehicular mayhem. Hell on Earth Classic: Children of the Atom The radiation priests of Hell on Earth and the source of their strange powers is a deadly mystery.

Learn more about the Cult o' Doom and their fanatic disciples, as well as information on Vegas, the City o' Sin! Player character Doomsayers will also find a host of new Edges, Hindrances, and more powers to nuke the unbelieving infidels with! Seems that a band of mutants have been rustling their cattle-and even taken to stealing it straight out of the local saloon! But after so many years of relative peace, why are the mutants stooping to thievery now?

When a hero named Teller comes to town, he quickly becomes entangled You never know what you'll step into! Buffalo patties may stink up your Dingoes, but a deadly conspiracy can plant a whole posse of veterans six-feet under.

That's what this twisted tale is all about - conspiracy and dead guys. The heroes are hired look into suspicious activities in Gomorra that culminates in one of the not grisly gunfights ever seen in the Weird West.

Welcome back to the Deadlands partner! It was a good ghost rock—and they know it. As you might They probably acted that way because they guess from their were infiltrators and saboteurs. It takes balls to name, the trick your way into an enemy settlement.

Firewalkers are It was their job to work their way into human masters of rebel bases and blow them apart. You want there were hundreds of fellow humans, including something burned whole families—and innocent children—crushed or melted?

They in the rubble. Of The Screaming the dozen or so largest surviving syker squads, Eagles was the best only their squad had no members among the squad on Banshee. We Unforgotten Fifteen. Several of the latter are oathbreakers. The Phantom Brigade The average Screaming Eagle was not only a Named by an officer better fighter than other sykers when it came to with a flair for the fists and weapons, but we typically had more melodramatic, the and stronger powers as well.

We trained all the Phantom Brigade was time. Our lieutenant, a cold bitch named Cathy made up of sykers Griffin, worked us like dogs. But it paid off on who had received the battlefield. Shut up, kid. She stayed behind to try training. Unlike most to save civilians, and she ordered the rest of us other Banshee sykers, into the escape pods.

They used out what was wrong, and make in right. Those skinwalker, predator, and other powers to sneak of us who are still alive are obeying that order, into enemy territory and spy on the lizards and, no matter what the cost. The Star Swans The Phantom Brigade developed a reputation unit is unique among on Banshee for being haughty and selfish. They Banshee syker squads attributed many major victories solely to their as the only all-female intelligence-gathering efforts, completely outfit.

This attitude Alexa Taranova, was a extended to things like equipment, quarters, and well-known and food. The Brigade felt itself entitled to the best influential syker who which was available and took it.

This did little to pulled a bunch of endear them to other sykers. They were used demand the best quarters and foods in against the human traitors—who were settlements they help, and so forth. Most other almost always men—to great effect. Ever sykers want little to do with these prima try to say no to a beautiful woman? Selfish creeps. They really had a mix of about our powers. The Swans were proud of their ghost-rock bombs. In across the Wasted West by now, but there are fact, they never actually had another Captain still a few reportedly living in the Mississippi appointed to lead them.

Just watch sykokinesis and out if they start coming on to you. That get it. The Voodoo Gurus Talk about bad jobs. Their hear about an encounter with a skinny. At first, most Grissom, grew up in of us were happy to see them.

It was true, we headquarters. That came back to haunt them later found out. It even caused a minor war in later on. He was killed by a volley of skinny- the Legion for a while after a bunch of civilians, charged anouk javelins at Castle Rock.

No one Rangers, and a squad called the Ravengers was could ignore the fact that he looked just like wiped out by a skinny near Fort Reagan. Near the end, the Wendigos paid The Voodoo Gurus were a mixed lot of the price for their years of watching. Many of their talents have never And lost half their number doing it.

Maybe they know the rest of us heads was very likely a Guru. When we got upon himself to do something back home—or, I should say, to the barren, good for others is Daniel wasted wreckage that used to be home—we Marin. Marin served on found out some of them were still around. Banshee and was—is—a Earth sykers for the most part stuck to more member of the Black Lightning traditional roles: espionage, sabotage, 99 squad. He realized greenies like assassination—at least until the end.

Then most you were likely to do more harm than good if everyone got involved in the sort of battlefield left to learn syker powers on their own. So he set out to create one. He was always a smooth talker, so it Last War. They had to West. Those who did are some teach.

They think your powers. And more than one time I wanted to slam one of none of us want that, junior. Why is that? Without some training and some destructive power than the rest of us. Go figure. I did too at your age.

If you meet one, treat him with respect can teach them to you. Academy and make a syker out of you, kid. US sykers, however, were a tricky lot. My Confederate allies and I could usually best them Welcome to Jericho. Now listen up, new kid. Know your enemies, child, and when really were down here in Hell.

Got it? They rarely acted I came to your bloody continent in December that way at first, however. Landed on the beach at Corpus Christi individually to perform covert operations.

When and went straight into action fighting Mexicans they were together, it was often to conduct a in Texas and the Maze. The first thing I noticed raid or rescue operation, or to infiltrate the was that your country was damnable hot, even enemy rear and destroy or confuse their at Christmas.

I was raised in London, and I can command and control. Later on, when we sykers were pushed onto The second thing I noticed was that the Latin the battlefield, the squads operated together.

American Alliance sykers were pushovers. Never the same way. LatAms, Russians, and African underestimate the effect your powers have nations usually grouped sykers into member on those who have never seen them. The USA and and struck the fleeing enemy as they ran. CSA numbered their squads starting at That They made good use of a little device called means the st Syker Squad was the first, junior. German sykers used them to Confederates.

Europeans did the same, but pilot giant tanks, warwalkers, and assault started our numbering at I suppose you striders. They made those things damned deadly. Americans needed larger numbers to feel better Imagine a five-ton walking weapons platform about yourselves. By grouped themselves by where their home base the King, I hated fighting those things.

Some of was. The Tulancingo Company was based—guess these maniacs are still here in your country, where—in Tulancingo, Mexico. When there were mate, using their machine heads on hover bikes, multiple companies from the same base, such as cars, or the few remaining military vehicles.

The Americans, the French, and—to some The Russians were even more difficult to keep extent—my own government used their sykers in track of. They used the alphabet to divide their more traditional ways. They would parachute or syker legions. Aa Company was the first, Beh infiltrate behind the lines and disrupt command Company the second, and so on.

Yes, everyone played that game, but know their alphabet, it can sound downright the Yanks and Frogs were damned annoying silly. Several landing craft full of irreplaceable British brainburners How They Fought drowned in that fetid water you call a bay.

They had moments of different nations behaved. Some of it might not brilliance, such as disabling the Confederate be right. The Yanks were devilishly tricky at them to sit unused in a base camp for months times, but they also had their fair share of afterward. I suppose they were afraid to waste blasters striding the battlefields blowing up them. Still, use them, or lose them, I Many were saboteurs and demolitionists. More always say.

And they lost them. By accident, than any other nation, the CSA used them as a pound Confederate artillery shell shock troops, throwing scores of veteran sykers dropped right into their barracks one at young conventional troops in order to panic night and killed them all. There was a rumor it likely developed from their early successes in was the work of one of those giant your First Civil War, at the Battle of Washington.

Even such a creature devices overran the capital in , and the could not destroy an entire company of memory has stuck in their collective veteran sykers. They used their sykers as terrorists, destroying mostly civilian targets, The End such as schools, universities, and research Now, just because old Mather has filled your labs, in an attempt to lower morale and force head full of the glories his mates won fighting a their targets out of the war.

Pay attention, child, because made the public angrier and more resolved. They family. New watched a battalion of light infantry assault a recruits were as green as snot. They fought river bank one night, and having that one, poorly against other green troops.

Against hidden syker mixed into their ranks, taking over veterans, they just cost their government a gunners and other key opponents, helped them fortune in body bags and death benefits. Equipment losses were even heavier. The The Russians, damn their eyes, were masters destruction of civilian factories by conventional of assassination.

Russian assassins especially here in the Americas, where the worst who got captured did not meet pleasant ends. Armor their sykers in the standard variety of ways. There nattering on about them. That left most armies with two major weapons: nukes and sykers. Of course, we were the first to be sacrificed. When the armies began to fall apart, we sykers were thrown into the thick of it.

Most of us had fared pretty well up until Christmas of Then she got assassinated probably by a syker , and the war machined started up again. But we were all the allies had to fight it with. A few bald heads rolled into the mass graves following any major action. Things got even worse as the casualties rose, and the generals gave the go-ahead to tactical nukes. Any time a spy satellite spotted a large concentration of troops in the field, a missile would streak from a sub or silo and blast them to atoms.

They put together a hundred brainburners and sent them straight into the battle. Relatively small groups like this had to be ignored. There were just too many scattered companies of each side to attract attention. A hundred regulars was nothing. A hundred sykers,. Regular spies and enemy creatures yourself. Many of us had it was to infiltrate a company of mind readers, been briefed on such things.

Some had even for one of our own. But So the last year of the war saw hundreds of these were covered in sores and pustules. Thousands of incendiary tracer rounds Slowly, our numbers dwindled.

Some soldiers crisscrossed the night. Warwalkers and assault wandered off to find their units. Most went to striders stalked over the blasted earth, blazing find out if their families had survived. A few of away with brilliant plasma beams and us sykers tried to use our powers against the thundering cannon shells. Hover tanks and growing horde of undead, but we were pissing in assault craft maneuvered through this maze of the wind.

It was likely our only way home. What we did see, however, flares, cowered thousands of soldiers, scrambling was Pestilence himself. One of my best I see that look, child. But I was there. I saw the heads together—took a shot at Pestilence with a brain explode, the flesh melt, and sykers die by the blast. He put everything he had into it, using a hundreds in those final, useless, cataclysmic technique we call overkill.

But it only angered the horrid fiend. In moments, his The Reckoning body began to tremble. We and pus. We thought the swirling, we had on us at Pestilence, but it just ignored black maelstrom around Houston was a us. They firestorm caused by incendiary bombs.

That rushed us, and only myself and one other happened all the time. Then a trickle of refugees wandered bloody Apocalypse.

Pray they never come by, begging for help for themselves or their loved back here, kid. Houston had been hit by a nuke and then All right. I covered in a storm full of the screaming souls of need a swig of spook juice.

We sykers are turn the wounded away. No pun intended. This is very taxing on their First, of course, your hero must have the minds and bodies, so they can only do so much arcane background: syker Edge. This costs him 3 before they must rest a while.

The amount of points. Then probably the term he uses. Every power has a Strain cost listed with it. There are several ways for a syker to Raises on this roll usually produce additional increase the amount of Strain he can effects. The first is The second way some sykers recover Strain is the same thing that would get you to through a new Aptitude called meditation. Read Carnegie Hall if it still existed anymore : all about it below, compadre.

They gained their versatility from the The second way to increase Strain is to use former. From the latter, they gained discipline, certain rare and exotic drugs. This is finesse, and the art of meditation. See Chapter drift away, he can meditate. Meditation is technology. Both before and during the Last War, simply a way for a syker to more quickly and scientists on Earth researched ways to increase efficiently get his body to calm down and relax.

None of these successes became It allows a character to enter a sort of trancelike mass-market technology—they tend to be one- state which heightens his ability to relax and of-a-kind objects, more precious to a syker than recuperate.

Its main effect is that it can double gold—but there are still a few salvageable relics the speed at which Strain is recovered. Details about such devices can be To use meditation, the syker must merely found in Chapter Four. A few sykers have an almost supernatural This takes five minutes.

If he fails, he can simply ability to handle more Strain than usual. This is try again. If he goes bust, all his remaining reflected by a new Edge called steel will see Strain is drained, and he must wait at least 1 page Each raise reduces the The basic way to recover Strain is simple rest time increment another five minutes, up to a and relaxation—not always the easiest thing to minimum of 1 Strain recovered every 15 minutes.

That means a blaster commune with your inner child. One point of Strain for a whole hour is a Yup. We mean getting toasted. So there and jelly. Good luck, friend. Powers Within the Speciality In most cases, brainburn results Sykers have an intuitive grasp of the in massive mental feedback that causes severe things they can do with the type of energy pain and injury to the syker. The develop a new power—half that if he has a Marshal has a new Brainburn Table which mentor syker with that power to teach him.

You provides far more options than just getting hurt. Of course, after you experience some of them, Just assume your hero was working on it when you may beg for simple pain.

Sykers should not be Starting Powers allowed to buy a new power in the middle of Your syker starts with one power for every combat or any other tense situation. This is the the Deadlands: Hell on Earth rulebook—those are only way sykers can develop powers outside considered the basic powers available to all their specialty.

After that, he can learn new powers A syker can teach another brainburner a either from a teacher, or on his own if the power power in 1d6 hours. Learning a new power from is from his primary category often known as a book takes a like amount of time. Learning his specialty. Specialty Every syker is predisposed to one particular Fast Learners? Some brainburners are best It looks like it would be easy for a syker from with pyrokinesis; others are natural telekinetics.

Grounds now that the Reckoners are on Sykokinesis: Supernatural energy. Earth and there are so many Deadlands Telekinesis: Manipulation and movement of and other supernatural areas on the planet. But it is true that Banshee sykers from the same squad are bound by an oath to each other and, in many cases, with other squads they Common Hindrances formed close relationships with. Bloodthirsty, mean as a rattler, night terrors, What does the oath mean?

It means the syker and pacifist are often taken by Banshee sykers. If the syker unwittingly harms someone ways—most of them bad. Others refuse to everything in his power to correct or heal the ever kill again, or they have nightmares about harm. SP pg. IO pg. Third time's the Darius Hellstromme issues his famous "Pure Science" essay that destroys the Sons of Sitgreaves growing pure science movement.

Hellstromme disappears in the first years of Darius Hellstromme reappears in the body of an Automaton after a long absence. WW pg. The fact he is a Syker is hidden. He eventually becomes the Templar Saint of Sykers. This creates a huge market for illegal whisky from Canada and the Confederacy. His unwavering honesty eventually makes him a Templar Martyr. Saint of Morality TLC pg. York becomes a teacher at the Confederate Syker Academy.

BB pg. Cyb pg. He became a Templar Martyr. The Saint of Grit. Hellstromme begins the construction of the Vanessa Hellstromme Memorial dome to contain Junkyards air pollution. He destroyed many but was killed by a lover turned against him. Saint of Justice. Hellstrommes research into Ghost Rock reactors finally start to show progress. He kills Clara Clark, who becomes a Templar Martyr.

Martyr Dorsey Gates is also involved. The H. International Airport is opened for business atop the dome over Junkyard. Due to weather problems it becomes a three day running battle. Remember kids, when a Windows system crashes a Mac user gets his wings. Bill Gates is a servitor of the Reckoner of Frustration. The population of Junkyard reaches , CotA pg. His is used to spread counterintelligence for the next 20 years. Hellstromme after the scenes from Faraway are broadcast. RW pg. The Mexicans claim lands all the way north to Phoenix.

She becomes a Templar Martyr. Saint of Confidence. She is survived by her daughter Kyla. The sheep are now safe! The Manitous that have whispered and hinted to Mad Scientists for years go silent. Almost exactly years after the first Congo crisis, Cyborgs are deployed and for the first time face off against other Cyborgs. Several Congressional investigations into Cyborgs are launched. The existence of Cyborgs is publicly confirmed.

Cyborgs are deployed by countries all over the globe. The UN tries to renegotiate the treaty. The Anouks refuse. Two days later a miner opens the town gates and Anouks rage in killing everyone.

Across the planet Anouks go on the warpath. McCoy starts drivin' rigs. Romero's first term. Warfield turned the tide of battle with heavy weaponry.

Then the Skinnies arrive and the gains are lost quickly. Both then destroyed by asteroids. LatAm launches joint land-air-sea attack on the CSA. Then thousands LatAm land in Maze. Hits the traps and both sides take heavy losses. CSA reinforcements had arrived as well. A final battle is fought 60 miles south of LA. President Romero had also sanctioned the poisoning of wells and creating creatures to unleash against the south.

But Southern forces want NorCal as reparation and would occupy northern LA, a divided city until then. All the worlds major powers became involved.

They are sabotaged by US Sykers and attempt landing in a mined harbor. They finally got it right. CoG Pg. VicePres Andrew Bates takes over. Peace talks fall apart. He is called A-Bomb Andy.

They attack and after a seven-day battle take the French embassy. Two Weeks after that British attempt a landing at Normandy to assist the Germans but are repulsed.

South Africa moves north unstopped until hitting Egypt. Now there's a surprise. Within 2 weeks they take Boston. She is gunned down by a police officer and becomes a Templar Martyr.

Saint of Rage TLC pg. September 16th. The battle for Fort Longstreet and the betrayal by Col. Of the Cyborgs involved only survived after fleeing to southern Colorado. Salt Lake City and Junkyard opted for the early bombing?! The bombs dropped. Helens and Mt.



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