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Set the ModPathVisitor's game. Oct 19, Nov 16, Working on allowing GM campaign load orders to export to meta. Mar 27, Testing using Tolk to make screen readers speak. Feb 15, Added compression to the release zip script. Nov 7, Updated project references. Nov 6, Added a readme and a license. Divinity: Original Sin 2 Store Page.
It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support. This item is incompatible with Divinity: Original Sin 2. Please see the instructions page for reasons why this item might not work within Divinity: Original Sin 2.
Current visibility: Hidden. This item will only be visible to you, admins, and anyone marked as a creator. Current visibility: Friends-only. This item will only be visible in searches to you, your friends, and admins. This guide provides a detailed rundown of how to correctly install mods in DOS2, as well as how to synchronize modded games between multiple players. Note: This guide is intended for definitive edition.
This item has been added to your Favorites. Created by. Luxen Offline. Languages: English. Guide Index. Method 1: Manual Installation. Osiris Script Extender. This guide will detail how to correctly install mods for Divinity: Original Sin 2 off of the Steam Workshop, and also how to properly synchronize modded games between hosts and players.
This guide is focused primarily on GM mode, but many of the same issues effect Story and Arena. Following this guide will solve most instances of inconsistency between players and the host, excessive load times, subscribed mods not being available in-game, and crashes when loading new areas.
The Basics of. Every mod for the game, regardless of size, is. When you subscribe to a mod on the Steam Workshop, the. However, the folder that the. In the upper-right hand side of the menu bar, you'll see a bunch of different icons for opening editors.
We want the Stats Editor. Here, you can see but not directly modify all of Divinity: Original Sin 2's items and skills. You'll also see a dropdown for your mod with nothing in it. Anything you add there will be added to the game or modify something that already exists if your mod is active. I chose to add a new Rain spell. This will create a big blank spreadsheet, which is a bit daunting.
Since I was just creating a test skill, I opened up Divinity: Original Sin 2's Rain spreadsheet, and copied all the data from the basic Water spell into my Rain spreadsheet.
I then changed the name and display name, and set it to create Lava surfaces instead of Water surfaces because I'm a bad person. Make sure you hit the save icon after you're done, and then close the Stats menu. Root Templates define the base version of all the items and everything else you see in the game.
Right click on one and choose 'Create new from selected You'll be prompted to modify your new Root Template after you create it. At the least, you need to change its name before saving it, otherwise it will conflict with the template you're copying from. Do that, and change the display name. I am thoroughly disapointed and as such I have requested a refund.
Before it is reviewed, I uninstalled all my Steam games, uninstalled Steam manually, and now I am reinstalling the game. If i don't get the editor, the refund stays and I'll buy it from GoG, as I should have done from the beginning but not before asking people around there if it works for them and how. Reinstalled Steam and the game. They must have forgotten to include the extended edition when they released the dlc for some reason, I am sure it'll get fixed.
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